Selected: InteriorScene type
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01 / Prompt Forge

Turn a render into a hyperreal image.

Prompt Forge builds ready-to-copy prompts. Paste one together with your source image into the image generator of your choice.

How it worksChoose the shortest route to a strong prompt.No image is generated or uploaded here — you receive a precise instruction to use in your own AI tool.
First, choose a categoryEach opens its own ready-made prompts and a dedicated configuration path.

02 / Quick start

Ready prompts. One click.

Click any image in the interior category. The complete prompt is copied instantly — no need to go through the configurator.

Image engineChoose the prompt versionUniversal remains the default. One choice sets the version copied from every preset and from the full configurator.

CopiesUniversalThe most portable version, without platform-specific syntax.

Ready promptsClick any image — the ready prompt is copied to your clipboard automaticallyPaste it directly into your image generator. Every preset can also recognise a simplified SketchUp view and remove outlines, flat shaders and viewport artefacts.
Step-by-step wizardBuild your own promptSkip the ready-made options and choose every image parameter yourself. The prompt updates after each selection.
Hyper BoostMaximum render qualityChoose what should be reconstructed most deeply. The design, camera and branding remain protected.
Need a specific time, weather, material treatment or human presence?

03 / Source interpretation

Source level

Choose the source level direction. Only the selected aspect changes; protected source elements remain intact. This stage is optional — skipping it preserves the source and does not permit the model to redesign it.

Primary decisionDefines whether surfaces and missing details are a finished design or a schematic that needs controlled reconstruction.

04 / Image contract

First decide what must not change.

The file is used only to read its format. It is never uploaded or used in examples.

Active setInteriorThese locks and examples are matched to the selected scene type.

05 / Source interpretation

Source fidelity

Choose the source fidelity direction. Only the selected aspect changes; protected source elements remain intact.

Why this stage is shownThis stage appears because of an earlier source, scene or hero-subject decision.
Example familyInteriorVariants may use different views, but each must clearly represent the described decision.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

06 / Scene definition

Interior type

Choose the interior type direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants may use different views, but each must clearly represent the described decision.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

07 / Scene definition

Glazing and context

Choose the glazing and context direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants may use different views, but each must clearly represent the described decision.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

08 / Conditions

Time of scene

Choose the time of scene direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants should show the same scene and change only the described effect.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.
Next-step logicWithout a choice, source time and light are preservedLight-source control appears only after selecting Blue hour or Night.

09 / Life in frame

People in frame

Choose the people in frame direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants should show the same scene and change only the described effect.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

10 / Physical realism

Material realism

Choose the material realism direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants should show the same scene and change only the described effect.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

11 / Physical realism

Shadow character

Choose the shadow character direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants should show the same scene and change only the described effect.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

12 / Photography

Photographic character

Choose the photographic character direction. Only the selected aspect changes; protected source elements remain intact.

Example familyInteriorVariants should show the same scene and change only the described effect.
Reference examplesThey demonstrate the character of the decision. They neither predict your result nor become part of the prompt.

13 / Direction

Add only what cannot be selected with a tile.

An empty field changes nothing. Enter an additional instruction in English and it will be added to the prompt unchanged.

14 / Result

Your prompt is ready.

It contains only your explicit decisions. Unselected controls preserve the source state.

Interior0 active decisionsNative source formatCopies: Universal
TASK
Transform the supplied CGI into a real interior photograph with physically coherent architecture, furnishings, glazing and exterior context. The result must read as an authentic professional photograph, never as a render or AI illustration. Use image-to-image editing with the source as the primary visual reference.

SOURCE READING
No source maturity was selected. Preserve every visible design decision and source condition; improve photographic credibility only. Do not infer permission to redesign, complete speculative geometry or apply an unselected transformation.

LOCKED
- Camera position, lens impression, perspective, framing, crop and aspect ratio.
- Architecture, room proportions, openings, circulation, built-ins, furniture layout and principal object positions.
- Every supplied logo, word, number, screen graphic, typographic layout and brand colour; preserve uncertain text pixels instead of guessing.
- Principal architectural feature and hero-object identity, silhouette, position, proportions, colour and relationship to the room.

CREATIVE FREEDOM
Preserve every visible design decision and source condition. Apply only the photographic and physical corrections required for hyperreal credibility; do not infer permission for a redesign or an unselected transformation.

SELECTED DIRECTION
No optional change is selected; preserve the source conditions without inventing a default transformation.

OUTPUT
Preserve the source aspect ratio and use its native pixel dimensions where the selected platform supports them. Keep the complete frame: no crop, zoom, extension, rotation or recomposition.

REALISM
Resolve the whole visible frame, including distant context, vegetation, people, transparent materials, reflections, refractions and everything seen through glazing. Use physically coherent construction, fabrication, material response, light transport, atmospheric depth, exposure, optics, natural depth of field and restrained sensor texture. Avoid CGI sheen, excessive sharpness, artificial HDR, fake text and watermarks.

PRIORITY
Selected directions override general freedom only for their named properties. Active locks override unrelated changes. Preserve everything else.